Fix highlight range computation for non-ascii characters#2742
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Fixes #2740 We were previously matching on the less specific 2-byte unicode point values, but this meant that something with with a 3 or 4 byte value (asian characters or emoji) would be first offset by 2 then loop incorrectly looking at the next character. The fix is to look for the largest byte match first and then narrow down to the smaller bit matches.
lucasderraugh
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Dec 29, 2025
| remaining = 3; | ||
| } else if (TEST_BITS(byte, 0b11110000)) { | ||
| remaining = 4; | ||
| if (TEST_BITS(byte, 0b11111100)) { |
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5 and 6 technically aren't in the standard but might as well keep them 🤷♂️
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Fixes #2740
We were previously matching on the less specific 2-byte unicode point values, but this meant that something with with a 3 or 4 byte value (asian characters or emoji) would be first offset by 2 then loop incorrectly looking at the next character.
The fix is to look for the largest byte match first and then narrow down to the smaller byte matches.